Post by Erik G. on Dec 17, 2013 20:21:42 GMT
Has anyone gotten a chance to play with these cards yet? I bought the Rarity & Rainbow Dash starter deck and the Applejack & Twilight Sparkle starter deck.
So far, the Rarity/RD one has never lost to the AJ/TS one, so my friends and I are thinking that it's just better.
Initial thoughts on the game is that's pretty fun but definitely seems like it has some issues. I think that some keyword abilities like Inspired and Swift beat out Studious and Stubborn (since the latter only do things in faceoffs while the others effect a lot more), which is partly why the Rarity/RD deck is so much better. From the cards I've seen, this game is also severely lacking in removal and I can kind of see why. Since your friends provide you the power to summon even stronger friends, anything that would remove a friend also removes one of your only methods of playing bigger friends of the same color. It would be like if there was a card in this game that removed a character and also drained you of that character's elements, except where you could slowly bring yourself back up with built in mechanics, in the Pony CCG you can basically be stopped dead in your tracks. This has happened to my friend before where he could not play most of the cards in his hand. This is especially bad when you can only have 3 copies of a card in your deck so those non-color requiring common cards might not be necessarily easy to find.
I personally don't like face-offs that much. They aren't as bad as I thought they would be, but I have won and lost due to just the luck of flipping a card. It actually is one of the reasons why Inspired though is so good, because I would manipulate my opponent's deck to ensure that face-offs I initiate always gives them a bad card. It also sucks when a card I really need is lost in a face-off. Double face-offs are the worst though, as you basically can just start dominating the game once you started getting double face-offs.
I'm probably going to buy some boosters and try to build my own deck and find other people to play against, but this game offers a strange mix of deep, strategic gameplay and frustrating design issues.
So far, the Rarity/RD one has never lost to the AJ/TS one, so my friends and I are thinking that it's just better.
Initial thoughts on the game is that's pretty fun but definitely seems like it has some issues. I think that some keyword abilities like Inspired and Swift beat out Studious and Stubborn (since the latter only do things in faceoffs while the others effect a lot more), which is partly why the Rarity/RD deck is so much better. From the cards I've seen, this game is also severely lacking in removal and I can kind of see why. Since your friends provide you the power to summon even stronger friends, anything that would remove a friend also removes one of your only methods of playing bigger friends of the same color. It would be like if there was a card in this game that removed a character and also drained you of that character's elements, except where you could slowly bring yourself back up with built in mechanics, in the Pony CCG you can basically be stopped dead in your tracks. This has happened to my friend before where he could not play most of the cards in his hand. This is especially bad when you can only have 3 copies of a card in your deck so those non-color requiring common cards might not be necessarily easy to find.
I personally don't like face-offs that much. They aren't as bad as I thought they would be, but I have won and lost due to just the luck of flipping a card. It actually is one of the reasons why Inspired though is so good, because I would manipulate my opponent's deck to ensure that face-offs I initiate always gives them a bad card. It also sucks when a card I really need is lost in a face-off. Double face-offs are the worst though, as you basically can just start dominating the game once you started getting double face-offs.
I'm probably going to buy some boosters and try to build my own deck and find other people to play against, but this game offers a strange mix of deep, strategic gameplay and frustrating design issues.